Games Design

The games industry is one of the fastest growing industries and is becoming one of the most popular career choices, with multiple careers, pathways and transferable skills. Level 3 Games Design is an introduction to the Games Industry from a development perspective. Learn everything from how to create 2D Sprites and 3D models to how to design levels and from creating 3D environments to programming and scripting in professional game engines. This course offers the chance to explore different game industry roles and explore current game industry trends, work on projects for specific client briefs, visit games industry locations and gain experience in industry quality software. If you are interested in the games industry or want to further understand how to develop and create your own games, then this course is the first step into the industry. 

Entry Requirements

Grade 5 in GCSE English, Grade 5 in GCSE Maths &

Grade 5 in GCSE Computing or Merit in Creative iMedia

Course Duration

2 years

Specification

Pearson

How you will study

Games Design is a multidisciplinary course that combines Programming, Design, Planning and Creativity to build up a fundamental knowledge of the role of a Game Designer. Areas of study include planning, content pipeline, 2D and 3D assert creation, level design, lighting, game engine scripting and material creation. Each initial topic will provide you with skills and techniques to use and develop projects as well as provide the opportunity and resources to practice and create game content in your own time.

Component breakdown

Unit 13: Digital Games Production – 60 Credits – Mandatory Internal Assessed Coursework 

Follow a game development pipeline and client brief to develop a 2D Mobile Game. 

Unit 40: 3D Modelling – 60 Credits – Module Internally Assessed Coursework 

Research, develop and create a series of 3D assets as part of a greater project for a client. 

Unit 41: 3D Environments – 60 Credits – Module Internally Assessed Coursework 

Further develop and understanding of 3D asset creation and the links to 3D environments, taking existing and creating new assets to develop a 3D Game Environments as part of a client project. 

Unit 34: Game Engine Scripting – 60 Credits – Module Internally Assessed Coursework 

Develop an understanding of game engines and how to utilise them to turn a 3D environment into a playable game slice. 

Unit 3: Digital Media Skills – 120 Credits – Mandatory Externally Assessed Project 

Undertake planning and development of a game linked to a project brief, demonstrating skills from across the course. 

Being one of the most popular and fastest growing industries, with further studies and experience future pathways can include: 

  • Game Designer 
  • Game Artist 
  • Game Software Developer 
  • Level Designer 
  • Technical Artist 
  • Lighting Artist 
  • 3D Generalist 
  • 3D Modeller 
  • Software Development 

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